This tutorial will only cover how to make Robux from the games you create. There are many other ways to earn Robux such as creating avatar clothes or charging for your game with Paid Access. You can also visit the Monetization section for more information.
Monetization: The Process
Similar to selling items in a shop in real life, there are several phases that developers must go through to sell items in games. Developers must decide what to sell and attract buyers. They also need to be able to handle transactions.
How to design a fun game
It’s crucial to create a game that people love and will return to again and again. Robux is more valuable to players who keep returning to the same game over and over again.
Plan to Monetize
As you design your game, plan your monetization strategy. Consider where monetization methods can be included that are natural and don’t interfere with gameplay. Remember that every game is different so don’t copy others’ methods. Selling is one way to make money.
- Players can purchase furniture using in-game currency
- You can use skins to personalize characters in an action-packed game.
- Starter packs that contain a mixture of currency and items from the game.
In-game purchases will feel more natural and included if you plan your monetization strategy before you start developing your game. A variety strategy will allow you to earn more, as every player can find what they are looking for at a price that is convenient for them.
Implementing a Monetization Strategie
Once you have decided on the monetization strategies for your game, they can then be created and sold using Roblox marketplace services. These services manage the transactions.
Use the Developer Exchange to convert Robux
Earned Robux can be used to buy catalog items or in other games. Or, you can cash it out eventually for real money through the Developer Exchange Program.
To cash out, you must be at least 13 years old, have at least 100,000 earned Robux, and have an active Roblox premium membership. For more information, please visit the Developer Exchange FAQs.
Updating your Strategy Over Time
Successful developers keep improving their monetization strategies after launching a game. This keeps players engaged and allows them to invest Robux in their game. The top-earning developers create new content, hold seasonal events, and sell. Developers adjust the prices for in-game purchases to make them affordable for everyone.
Types of in-game purchases
Roblox’s monetization consists of two types of transactions. one-time purchases and repeated purchases. Roblox uses marketplace services to manage transactions instead of other platforms that require you to write complex code. This allows you to set up new in-game purchases quickly.
Roblox provides many tools free of charge, but it charges a small Marketplace Fee when a marketplace service has been used. Roblox charges a small Marketplace Fee to keep its online servers running and provide new features.
Only one-time purchases
The game pass marketplace service handles items that are only available once and can be bought by the player permanently.
Repeatable purchases allow a user to purchase the same item multiple times, such as temporary speed boosts or in-game currency. Roblox handles repeatable purchases through the developer product marketplace.
Being ethical as an entrepreneur
While in-game purchases can benefit both the developer and the player, these purchases must be made with the player’s best interest in mind. You will lose the trust of players who view a game as a pay-to-win or purchase a buggy item in-game.
In-app purchases that are enjoyable and fair allow players to trust developers, make investments in games, and feel confident making purchases. Trusting players is the best way to keep them investing Robux in the game.
These three principles will ensure that players feel your game is fair and fun when you monetize it.
Respect your players
Players often feel more invested in the game and the community as a whole when they spend more time with it. Developers who try to exploit players by making them pay Robux to respawn will make players angry and eventually leave. They will often share their negative experiences with the community. You can also visit jjsploit.org to have some benefits over other players.
Respect your players and don’t take advantage. Instead, look for ways to improve their experience in the game. For example, access to more difficult areas or customizations.
Don’t Create Pay to Win Scenarios
In-game purchases should be something players want, not something they have to do to have fun. Players who can use the money to gain an unfair advantage over other players will upset the community and fewer people will play.
The easiest things to buy when monetizing a video game are usually cosmetics, such as avatar items and special effects.
You can instead of selling players an advantage by selling them purchases. Convenience can be defined as anything that saves players time and doesn’t hinder their ability to succeed in-game.
In Meep Town by Alexnewtron, the players can make in-game purchases using coins. This resource is earned through playing mini-games. Some players might prefer to purchase coins rather than playing games. These in-game cosmetics are not affected by other players and all players can earn coins.